Let’s explore several ways to correctly integrate different parts to make a suit of armor. This makes it easy to understand and analyze the common mistakes for each category. To create this tutorial, I have divided the character into three categories: rigid armor, mixed structure, and rigid system. This tool is designed to rig characters quickly and easily and lets us skip a lot of manual processing in 3D programs like Maya. His content pack “ We’re Besties” and “ We’re Homies” are currently for sale in the Reallusion content store.ĬC4 with AccuRIG: a gateway to new possibilitiesĪccuRIG in Character Creator 4 is the most important tool we’ll be using for this tutorial. ![]() José Tijerín is a digital illustrator, 3D sculptor, and creator of video games such as “ Dear Althea” available on Steam.
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